Wednesday 18 April 2012

Blood One Unit Whole Blood


Blood One Unit Whole Blood


[image: http://www.blackcats-games.net/thumbnail.php?609700.jpg] Gameplay Screenshots [image: http://blood.nanoaugur.net/images/3.png][image:http://blood.nanoaugur.net/images/2.png] Description You carved your soul to shreds in servitude to a dark god, but false promises and betrayal were your only reward. Now you have a score to settle and it will be measured in blood! Experience the madness in one carnage-soaked package! All the gore, all the unholy war! Zombies, gargoyles, hellhounds and blood.


Blood is a PC game developed by 3D Realms and Monolith Productions and distributed by GT Interactive. Development was underway at 3D Realms in parallel with a number of other well-known titles. Following the success of Duke Nukem 3D, development progress was made public starting in June 1996 with weekly updates on their website. It was originally scheduled for release in early 1997. On January 22, 1997, a press release announced that all rights had been sold to Monolith[1] so that 3D Realms could focus efforts on Shadow Warrior, another Build engine game slated for release the same year. Released on May 31, 1997, Blood utilized an enhanced version of the Build engine from Ken Silverman[2] which featured the addition of voxels. The game falls in the first-person shooter category, and has an arsenal of bizarre and nefarious weapons, numerous enemies and liberal amounts of gore.

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