Adding flaws to YDIN
In character creation you have three points to share for gifts. Gifts are those specialties what make difference between player characters, powerful NPCs and normal people. Gifts cost between one to three points depending on how powerful they are. At fists I didn't include flaws. My opinion on forced flaws is that I need to take them to gain something. Sometimes I even forget to play my characters' flaws because of this. That's the reason I originally included gifts in character creation and forfeited flaws. Flaws and quirks I ment to be only for character description without any pe... more »
Planning FARP. Using YDIN. Planning char gen
In roolipelit.net forum people were asking for gamemaster to run forum roleplaying game. I thought I could possibly run one. But first I have to be sure I can commit on it. Started planning game. Setting will be fictite victorian England. Started planning from the basics. Character creation. YDIN has six attributes for characters ranging 1 to 6. I restrict buying 6th level in the beginning though as it basically is human limits. There will be two options to determine attributes. 1. Place numbers 4, 4, 3, 3, 3, 2 where you like. 2. Share 19 points between attributes one point equals o... more »
Quick update on M&M plans
My girlfriend is a student but currently he is working for 8 days. We both have lunch hour now but we work in different places. I got this text message where she asked: "*In Mutants & Masterminds can you create a character what is like super strong and can throw opponents for some distances?*" What is a better way to spend your lunch hour (I think it's 45-60 minutes there) than planning your next roleplaying game character? I have put some pressure on her to make a sketch about her character. I told that at this point I only need some history and who the character is. Why is s/he s... more »
5 plots. Fantasy swamp tavern
Usually when characters go to pub or tavern, it's generic. If they want rumors or drinks or place to stay I describe it and give usually description for owner. But I haven't designed several pubs with plot hooks. Well, I have designed adventures what you get from pubs (who hasn't) but haven't made these pubs characters stumble in to find something more interesting than just a place to rest, spend money and hear rumors. So, here are 5 different pubs with plots to use. *Drunken Toad* *Location: *Next to a road in remote marshlands. Place smells rotten vegetation, mud and swamp gasses.... more »
Walled in - Horrible movie, one idea to use
Watched the movie Walled in. Oh man it was so bad. But at least I got one inspiration I talk about later in this post.. If you haven't seen this movie this post might include spoilers. Not digging too deep though. But in my opinion if you missed this movie you you didn't miss anything. (Layout in this post is a mess, gotta try to fix it later!) *In 1993, sixteen bodies were found entombed within the Malestrazza Building, a mysterious apartment complex built by one of the worlds most renowned, yet eccentric, architects. The killer was never caught. Fifteen years later, newly gradua... more »
nWoD has been intimidating. My solution
New World of Darkness has been intimidating to play because of you need at least two rulesbooks to run it. World of Darkness core rules book and a book what you are running (ie. Vampire: the Requiem or Werewolf: the Forsaken). Even though in old World of Darkness similar set of rules took unnecessary space from each of the books it was handy because you only needed one book for rules. In the other hand another problem was that rules where slightly different from setting to setting so crossplaying was a bit hard. Anyways... in World of Darkness core rulebook there is lots of fluff an... more »
How I improvise games?
In pelilauta there was a topic about "GM improvisation" and I posted my response there. I decided to roughly translate my thoughts and blog it also. You can find the topic from the following link (in Finnish, but Google translate can help): http://pelilauta.fi/index.php/topic,459.0.html When I start running a game I decide the starting point and ending conditions. Ending conditions are those what determine when adventure or campaign ends. Dragon is slayed, village saved, beggars banished, taxes collected... What is in between the beginning and the end is what I usually and mostly ... more »
[V:tM] Monster: Vicissitude enchanted albino crocodile
This creature is directly related to this post in Cradle of Rabies blog. Even though it is created for my game it is easy to adapt to other chronicles as well. *Vicissitude enchanted albino crocodile* uses basic stats for crocodile in Vampire: the Masquerade Revised page 302. Although because this creature is not natural the stats are altered radically. Also this creature is statted like monsters in other games to make it a combat encounter. Some of the information provided is for my chronicle but you can easily alter it for your own needs. *What Is This Creature?* * * It was a norm... more »
[V:tM] Fake prince is back - chronicle this far
So, first Vampire: the Masquerade chronicle with this character ended when they got rid of this fake prince. Prince was not what he claimed to be nor member of either Ventrue or Camarilla. So, prince blown up chronicle ended. Few gaming sessions before the worksite where new Elysium is built on the ruins of last one night there was a hole in the middle of it. Marks that someone dug himself from the ground. Cameras don't show anything but blur. Amanda (player character) got lead on this person to an really old and lousy apartment buildings cellar floors. There was a big and nasty gua... more »
My projects suck - your opinion on rules?
Where to start... let's start from where I got this idea. Blogs. I read blogs whenever I have got time. I like to read about projects or homebrew extra material (new monsters, rules, locations, powers and magic etc.). For a Gamemaster experiencing roleplaying in my opinion is also creating something new. These blogs are full of material. OSR stuff particularly (or that is easiest to find). People have these rules they like to use. Maybe houseruled but they have this basis what they use. So as the rules are pre-made by someone else they can focus on writing the extra material. Me, I... more »
LotFP excitement and yet again OSR
Because I just bought Lamentations of the Flame Princess Grindhouse edition (not delivered yet, check out my last post HERE for more details) I started to try to find out more what it all is about. And what would be better place to do investigation than the authors own blog? You can find the blog here: http://lotfp.blogspot.com and should check it out. There are interesting posts what keep me entertained. By reading the blog I have already had some good hints about (oldshool) gaming. Also other tips on gaming and even arranging games. There are also material for games to use or intr... more »
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