Wednesday 4 April 2012

A-Z C for Clothing


A-Z C for Clothing

Thaumiel Nerub at Cradle of Rabies - From role to games - 19 hours ago
In Lamentations Of The Flame Princess characters start with adventuring clothing. Good clothing to get along. But what makes characters different from each other is style of the clothing. Naturally you write "clothes" on your character sheet but I think that character's style is also important. What colors they prefer and what kind of decoration they like. Even though there usually is only type of clothing written in equipment list player should write what kind of clothing it is. In my opinion describing the style of characters is as important as describing his facial features, body ... more »

A-Z C for Cutpurse results table

Thaumiel Nerub at Cradle of Rabies - From role to games - 19 hours ago
When pickpocketing without an expectation what to find (key from a guard, particular ring from an yarl) roll this table for random pickpocketing results for cutpurses. To use with LotFP or any fantasy game of your choice. There's 60% change that it's goldpieces worth of 4d6 and 40% change something from table 1. *Table 1. What's In There 1d20* 1. Goldpieces (roll table 2 to see how much). 2. Dried fruits worth of one day ratio, unencumbering. 3. Thief alarm. Similar device to mousetrap hits fingers. Roll save versus yelling out loud! 4. Diamond (roll table 3 for value). 5. Nap and oth... more »

A-Z C for Cromwell by Reverend Bizarre

Thaumiel Nerub at Cradle of Rabies - From role to games - 20 hours ago
James Raggi IV has mentioned bands he likes here and there (one example is my interview HERE) and I have seen him wearing Reverend Bizarre t-shirt in pictures. I knew the band by name before but my only touch was a low quality live video in Youtube. Second time after my interview I checked Reverend Bizarre (and other bands mentioned) and the song I randomly chose was Cromwell. It was awesome. After that Cromwell has been in my Lamentations Of The Flame Princess playlist and it is first song for my unofficial LotFP inspiration music. Lyrics: Passing through the seven gates I ride ... more »

A-Z B for Bat In The Attic blog

Thaumiel Nerub at Cradle of Rabies - From role to games - 1 day ago
My third B blog is not text. But go check this really entertaining and cool blog called Bat In The Attic. I have read and enjoyed it for a while but now inspired by letter B decided to press the "follow" link. Really, go check it out if you haven't already. It is really cool full of interesting material. http://batintheattic.blogspot.com/ How Bat In The Attic explains his view on OSR: To me the Old School Renaissance is not about playing a particular set of rules in a particular way, the dungeon crawl. It is about going back to the roots of our hobby and seeing what we could do diff... more »

A-Z B for Broom of magical cleaning

Thaumiel Nerub at Cradle of Rabies - From role to games - 1 day ago
Broom of magical cleaning is enchanted magical item. Creating it follows normal rules and is 1st level Magic-User spell. Broom is activated like normal magic item and starts to clean up the place. But no one has yet completed the spell to be reliable. Roll 1d8 to see how broom works that time: 1 - 2 Nothing happens 3 - 5 Broom cleans but leaves spots 6 - Broom cleans perfectly 7 - 8 Broom destroys places and makes worse mess! (Rules for magic items staffs for example from LotFP or other OSR/clone/d20 games or game system of your choice.)

A-Z B for Botox potion

Thaumiel Nerub at Cradle of Rabies - From role to games - 1 day ago
This potion is brewed from the sweat of torturous pain of virgin girls. Magical botox potion is injected directly to several spots on the face or other body parts what are wanted to look young again. Potion makes skin and body look like 18 years old and effect lasts for 2d6 weeks. After that skin is back to normal and user ages 1d4 years. That cannot be reversed. If new botox potion is injected before the first wears out roll 2d6 again to determine new duration of effect. The effect is not cumulative but the aging effect is cumulative. Player characters if using botox potion should ... more »

A-Z A for Adventuring in my games

Thaumiel Nerub at Cradle of Rabies - From role to games - 1 day ago
For some reason only games I have ran adventures are fantasy games. Fantasy games I mean games like Praedor (Finnish low-fantasy rpg based on graphic novels), Dungeons & Dragons 3rd edition, Blue Rose, Lamentations of the Flame Princess and Fading Suns (even though Fading Suns is science fiction I see it more fantasy than sci-fi). Other games I have ran are more character, location or politics of the place oriented. I haven't hand adventuring in Vampire: the Masquerade or Call of Cthulhu for example. In my Vampire games focus is in city and how character fits in or what character do... more »

A-Z A for Antagonist random table

Thaumiel Nerub at Cradle of Rabies - From role to games - 1 day ago
Random table to quickly roll an antagonist for LotFP and other fantasy games. *Race 1d4* 1 - Human 2- Demi-human (roll again for 1 - dwarf, 2 - elf, 3 - half-ling, 4 - roll again) 3 - Monstrous creature (roll d6 for 1 - half-spider, 2 - intelligent monkey, 3 - toadman, 4 - mutant, 5 - boar-man, 6 - troll) 4 - Out of this world (roll d6 for 1 - undead, 2 - demon, 3 - spirit/ghost, 4, mechanical golem, 5 - hellish fiend, 6 - alien from other dimension or space) *Power 1d6* 1 - Little lower than player characters, one special quality 2 - Same as player characters, one special quality 3 ... more »

A-Z A for Antagonists

Thaumiel Nerub at Cradle of Rabies - From role to games - 2 days ago
Antagonists are those individuals who are against what player characters are doing. They might be evil wizards in their towers or town sheriff who make things different for adventuring party. Antagonist is not always monster or bad guy. Antagonist might be someone -or something- that has different goals to what characters' goals are. Antagonists should have some features to make them important and feel like real characters. You could make these features stick out as you want antagonists to stick out from normal enemies. *Motive* Antagonists don't live in the game world just to be ag... more »

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